FromSoftware's Dodge Roll Deserves Praise

If you've played this acclaimed title, or most other action-adventure title, you're probably familiar with the fantastic feature called the “rolling dodge.” This defensive move lets your avatar to execute a front, lateral, or rearward ground roll to avoid incoming harm and create distance from foes. Appears practical, doesn't it?

The dodge roll, nevertheless, has gotten plenty of criticism, and not only because of the rolling; it's been called foolish, a cop-out, and an unrealistic move — and occasionally, I see the point. You should see me rolling around hostile mobs in a well-known fantasy game — untouchable! But the title's evasion move stands as the roll to outdo all previous evasion moves, and let me explain.

In Elden Ring's case, the developers found a great way to address all opinions claiming the maneuver is overly simple: simply give each opponent unreasonable strength, increase it further, and each player character who approaches them will feel immensely thankful because of their evasion move, myself included. With so much on the line, successfully rolling to victory feels like an achievement, instead of an unfair advantage.

No alternative avoidance technique in the game matches this level of gratification and dependability, because swift moves provide minimal movement and guard stances get quickly shattered by tough opponents. One player advised leaping as the primary Elden Ring evasion method, but in addition to lacking optimal placement, It wasn't clear to me taking a crushing hit might boost my prospects of defeating bosses (lack of skill, maybe).

Perfecting the Skill

While the dodge roll provides relief in an otherwise brutal game, it isn't without skill. To begin with, this title's rolling dodge just activates a window of invulnerability once you let go of the roll control, which stops a hasty, frantic retreat from dangerous scenarios. Moreover, although it may move you aside from enemies, it's far more effective to use it as an opportunity to get closer, optimally at their back, and land some hits. Lastly, it remains necessary to understand and anticipate foe assaults, because rolling prematurely of a long charging animation may end your invincibility prior to the hit connecting… which will seriously hurt.

A Well-Designed Feature

Even though rolling-dodging in fast repetition might seem rather absurd (kudos to the Witcher anew), this isn't really an option in the game. Certainly, that still doesn't make it a believable combat move — exactly the reason it would be terrifying to witness it in a title like a historical simulation — but this is a dazzling imaginative experience under discussion, therefore, it doesn't matter?

Similar to any respectable evasion move, Elden Ring's evasion sequence is spruced up with a little somersault-y hop at the commencement, offering a lively impression instead of plopping the player on the floor. Depending on your gear, the move can feel super agile or relatively slow, yet it's always quicker and smoother than the dodge rolls used in Dark Souls. True, you may embed your oversized sword in the dirt when wielding such equipment, but that's on you for avoiding a crossbow (Just kidding — avoid using the game with projectile weapons).

Ideal Equilibrium

The game's evasion system establishes an ideal equilibrium between difficulty and chance, granting chances of triumph while risking the loss of that hope at the smallest error. Learn this skill, and you'll obtain not only success, but gratification.

Edward Friedman
Edward Friedman

A cultural policy analyst with over a decade of experience in UK arts management and heritage conservation.

June 2026 Blog Roll